Classical Council

The Classical Council system of government was pioneered by those within the Capital of the Kharnian Empire (at the time it had been merely the city-state of Kharn). Today it is a system emulated throughout much of the civilized lands, and even in certain uncivilized ones.

The Classical Council system revolves around each citizen in a given region being classified as a member of a certain group (e.g. tradesmen, soldiers, arcanists, etc.). Each of these citizens would then be given the right to choose a leader from amongst their own population. The exact nature of their choosing is open to some interpretation and Historically has required some sort of acceptance from the remaining members of the council.

Examples of the Classical Council system:
  • Kharn, the Capital of the Kharnian Empire – the Government of Old Kharn may have turned in on itself in a vile pile of corruption, but they did it first and at their height, they arguably did it best.
  • Kaern L – the Government of Kaern L was initially based off of a classical system. It has since used that basis to expand into something more akin to a Republic system.
  • Kaern N – the Government of Kaern N is as Machiavellian and draconian as the original Kharnian system ever was. They even mantained the same chairs, with arguably less corruption.
  • Kaern P – the Government of Kaern P is still in its early stages. It has, however, remained largely true to its roots and maintains a council with only slightly modified chairs.
  • Unzeni Queys – Each island amongst the Unzeni boasts its own form of government, however, when they need to come together in a join venture, they tend to form into councils with each island receiving their own vote. Upper Kazan and Lower Kazan traditionally each receive their own votes on these councils, resulting in a six member council.

Classical Council

The Ruins of Old Kharn pman2053 pman2053